Poetry in motion in gameplay




Mibiblis quest is a surprisingly deep and well fleshed out platforming action game. I was thoroughly enraptured from beginning to end.

Using multiple twists on mechanics that I would never have ever imagined being done in a game like this takes this game and makes it transcend.

This creator, I commend, for how they comprehend how to upend my expectations for games in this trend.

This is a game I can easily recommend. 9/10




This game takes a simple concept and turns it on its head so often it set my head spinning. I was drawn from level to level simply to see what would happen next.

This is a game that understands what to expand on and treats that with due respect.

This has some apparent effects.

Such as how it subjects its objects to different projects.

The scenery in which the game takes place adds subtle changes on the gameplay, its quite complex.

Play this game, its a very well done game. Click on the hypertext 8/10




Rare is it that a game so perfectly marriages concept and gameplay so elegantly.

The next two games do it very well, in different ways technically.

March is a game that uses the idea of having a companion to delicately approach the idea of relationships eloquently.

It manages to do it so intelligently that I had hesitancy continuing the game, knowing it might fail me somewhere pathetically.

However, this game holds through all the way to the end, creating an experience I felt sympathetically. 7/10




Being in space has never been so morose.

I mean, being in the suit might be a little gross, but the silence and loneliness can be quite the lethal dose.

You have to play this game while you try to understand what is happening and by playing you can properly diagnose.

What you come up with might make you feel quite sad but it will certainly engross.

This game made me cry the first time I played it, its quite grandiose. 8/10

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